Electro Spirit

Jumps on enemies, dealing Area Damage and stunning up to 9 enemy Troops. Locked in an eternal battle with Knight for the best mustache.
Competitive data
#25 among normal cards
| Environment | Win rate | Battles |
|---|---|---|
| Ranked (overall) | 53.1% | 2,913 |
| Top 1000 | 54.9% | 2,784 |
| Top 200 | 56.4% | 2,076 |
- Win rate against decks without the card
- 57.1%
- Presence in Top 200 decks
- 17.6%
- Consistency across decks
- 18 of 30 decks above average
Played most with
Out of every 100 top-level battles with this card, how many also had each of these. Based on 10,354 battles.
Last 21 days. A score of 50 is the environment average, not a 50% win rate.
What this card does
- Effects
- No special effect listed for this card.
- Targets
- hits air troops
- Range
- short range
- Damage
- single target
- Body and toughness
- stays on the grounddies easily
- Speed
- fast mover
Categories derived from the stats. The cut-off points for "long range", "very tough" and "very high damage" are provisional and still to be checked.
Card sounds
Card stats
Hitpoints and Damage at level 11, the level used in Path of Legends.
- Elixir cost
- 1
- Type
- Troop
- Rarity
- Common
- Max level
- 16
- Position
- Ground
- Attack type
- Ranged
- Range
- 2.5 tiles
- Targets
- Air & Ground
- Damage type
- Single target
- Speed
- Very fast (120)
- Hitpoints
- 215
- Damage
- 99
Hitpoints, damage and DPS come from the Clash Royale Wiki and have not been checked in-game yet.
Story
Added to the game on November 2, 2020
From the game universe
What it looks like
The Electro Spirit is a Common card that is unlocked from the Spell Valley (Arena 4). It spawns a very fast, single-target, air-targeting, short-ranged, ground troop with low hitpoints and low damage. It launches itself at its target when attacking, destroying itself on impact. If it jumps onto a unit, its attack will arc and strike up to 8 other targets within 4 tiles of each other. It will stun affected troops for 0.5 seconds. Its physical appearance is similar to an Ice Spirit, but its body is violet, and it has a glowing blue spiky moustache. An Electro Spirit card costs 1 Elixir to deploy.
Trivia
- The word "Electro" come from the Greek word "ἤλεκτρον" (elektron), meaning amber, referring to its electrostatic capabilities. Electricity was first detected through electric fish from as far back as 2750 BCE where Ancient Egyptian texts described them as the "protectors" of all other fish. At around 600 BCE, Thales of Miletus made a series of observations on static electricity, from which he believed that friction rendered amber magnetic, in contrast to minerals such as magnetite, which needed no rubbing. Thales was incorrect in believing the attraction was due to a magnetic effect, but later science would prove a link between magnetism and electricity. Electricity would remain little more than an intellectual curiosity for millennia until 1600, when the English scientist William Gilbert wrote De Magnete, in which he made a careful study of electricity and magnetism, distinguishing the lodestone effect from static electricity produced by rubbing amber. In the Spanish, Italian, Russian, Arabic, Portuguese, and Thai language settings of the game, the Electro Spirit's name translates to "Electric Spirit". In the Chinese, Persian, and Finnish language settings of the game, the Electro Spirit's name translates to "Thunder Spirit", "Electric Soul", and "Lightning Spirit" respectively. The Electro Spirit is 1 of 11 cards associated with electricity, with the others being Zap, Tesla, Zappies, Electro Dragon, Electro Giant, Lightning, Electro Wizard, Sparky, Wizard Trio, and the Goblinstein. A Trainer in the Training Camp is called Trainer Clemont and uses an electric-related card in their deck which is Electro Spirit. This is a reference to Clemont, a companion of Ash from the anime and Lumiose City Gym Leader.
- The Electro Spirit, along with Skeletons, Fire Spirit, Ice Spirit, Warmth, Heal Spirit, and Heal, are the cheapest cards, costing 1 Elixir.
- The Electro Spirit 1 of 8 troops to die as a part of their attack, the others being the Fire Spirit, Ice Spirit, Skeleton Barrel, Battle Ram, Heal Spirit, Suspicious Bush, and Wall Breakers.
- The Electro Spirit is 1 of 9 troops that have the same sprite for both players, the others are Skeletons, Fire Spirit, Bats, Ice Spirit, Heal Spirit, Elixir Blob, Phoenix, and Lava Pup.
- The Electro Spirit is 1 of 14 troops that has been featured with a Rage buff, the others being Giant, Zappies, Guards, Giant Skeleton, Goblin Giant, Electro Dragon, Wall Breakers, Electro Giant, Mega Knight, Ram Rider, Electro Wizard, Sparky, and Royal Ghost.
- The Electro Spirit is the only Spirit card that does not deal area damage. Instead it deals chain damage which hits up to 8 targets after its initial launch.
- The description is inaccurate as Electro Spirit does not inflict area damage; it likely refers to the massive count of the multi-hit chain lightning mechanic. The Electro Spirit is 1 of 4 troops that can deal damage to multiple units with one attack without an area damage radius, the others being Hunter, Electro Dragon, and Electro Wizard.
- In Touchdown, if an Electro Spirit jumps into the enemy end zone as it attacks, it does not count as a touchdown. This is because a jumping spirit no longer counts as a troop; it becomes similar to a projectile.
- The Electro Spirit is the subject of an Emote.
- Before the Electro Spirit's card release, the Electro Spirit's damage was decreased by 48%.




Elixir cost

