073

Sparky

LegendaryTroop6 elixir
Sparky
Sparky slowly charges up, then unloads MASSIVE area damage. Overkill isn't in her vocabulary.

Competitive data

43.0
Meta ScoreD

#120 among normal cards

EnvironmentWin rateBattles
Ranked (overall)41.2%1,106
Top 100044.5%968
Top 20042.1%653
Win rate against decks without the card
41.4%
Presence in Top 200 decks
5.5%
Consistency across decks
3 of 12 decks above average

Played most with

Out of every 100 top-level battles with this card, how many also had each of these. Based on 3,628 battles.

Last 21 days. A score of 50 is the environment average, not a 50% win rate.

What this card does

Effects
No special effect listed for this card.
Targets
hits ground only
Range
long range
Damage
area damagevery high damage
Body and toughness
stays on the ground
Speed
slow mover

Categories derived from the stats. The cut-off points for "long range", "very tough" and "very high damage" are provisional and still to be checked.

Card stats

Hitpoints, Damage and Damage per second at level 11, the level used in Path of Legends.

Elixir cost
6
Type
Troop
Rarity
Legendary
Max level
8
Position
Ground
Attack type
Ranged
Range
5 tiles
Targets
Ground
Damage type
Area
Speed
Slow (45)
Hit speed
4 sec
Hitpoints
1,451
Damage
1,331
Damage per second
333

Hitpoints, damage and DPS come from the Clash Royale Wiki and have not been checked in-game yet.

Story

Added to the game on May 3, 2016

From the game universe

What it looks like

The Sparky is a Legendary card that is unlocked from the Electro Valley (Arena 11). It spawns a slow, area-damage, ground-targeting, medium-ranged, ground troop with high hitpoints and extremely high damage. Sparky will charge up over time, releasing her attack when it is full and when an enemy is within her range. However, this charge can be reset by a stun effect. A common example is the Zap which can reset Sparky's charge. She takes the appearance of a large machine with a front-facing golden tesla coil with an attached steel ram and a plate at the front and rear, a wooden base with 4 wheels and golden coil springs, and team-colored body encased in black metallic frame. A Sparky card costs 6 Elixir to deploy.

Trivia

  • The name "Sparky" is a gender-neutral name of Middle English and Old Norse origins from the surname "Spark", meaning “lively”, “high-spirited”, “sprightly”, and “vivacious”. Despite it being a gender-neutral name, Sparky has been confirmed to be female, according to her card description. In the French and Chinese language settings of the game, the Sparky's name translates to "Zappy" and "Electromagnetic Gun" respectively. In the Turkish language setting of the game, Sparky's name lacks the diminutive suffix, causing it to have a name that translates to just "Spark".
  • Electricity was first detected through electric fish from as far back as 2750 BCE where Ancient Egyptian texts described them as the "protectors" of all other fish. At around 600 BCE, Thales of Miletus made a series of observations on static electricity, from which he believed that friction rendered amber magnetic, in contrast to minerals such as magnetite, which needed no rubbing. Thales was incorrect in believing the attraction was due to a magnetic effect, but later science would prove a link between magnetism and electricity. Electricity would remain little more than an intellectual curiosity for millennia until 1600, when the English scientist William Gilbert wrote De Magnete, in which he made a careful study of electricity and magnetism, distinguishing the lodestone effect from static electricity produced by rubbing amber. The Sparky is 1 of 11 cards associated with electricity, with the others being Electro Spirit, Zap, Tesla, Zappies, Electro Dragon, Electro Giant, Lightning, Electro Wizard, Wizard Trio, and the Goblinstein.
  • The Sparky's stats are the highest or lowest among all troops. More specifically: The Sparky has the lowest attack speed of all troops, with an attack speed of 4 seconds.
  • The Sparky is 1 of 3 troops to recoil when attacking, the others being Firecracker and Super Archers.
  • The Sparky has been featured in multiple special game modes outside of the card. More specifically: The Sparky is 1 of 23 troops that has been featured in the Troop Rush game mode, the others being Skeletons, Skeleton Dragons, Fire Spirit, Bats, Elite Barbarians, Firecracker, Rascal Girls, Royal Hogs, Heal Spirit, Elixir Golem, Guards, Prince, Balloon, Golem, Wall Breakers, Ram Rider, Phoenix, Royal Ghost, Bandit, Lumberjack, Santa Hog Rider, and the Monk. The Sparky is 1 of 3 troops that has been featured in the Capture the Troop sub-mode of the Treasure Hunt game mode, the others being Fisherman and the Archer Queen. The Sparky is 1 of 14 troops that has been featured with a Rage buff, the others being Electro Spirit, Giant, Zappies, Guards, Giant Skeleton, Goblin Giant, Electro Dragon, Wall Breakers, Electro Giant, Mega Knight, Ram Rider, Electro Wizard, and Royal Ghost. The Sparky is 1 of 10 troops that has been featured under the Special Delivery ruler ability, the others being Knight, Skeleton Barrel, Mini P.E.K.K.A, Musketeer, Wizard, P.E.K.K.A, Giant Skeleton, Golem, and Royal Ghost.
  • The Sparky is 1 of 15 troops which bring an excited reaction from the audience upon spawning and brings a collective groan from the audience when defeated, as well as a concerning gasp when the opponent plays her, the others include Royal Giant, Giant, P.E.K.K.A., Giant Skeleton, Rune Giant, Goblin Giant, Golem, Bowler, Electro Wizard, Inferno Dragon, Lava Hound, Night Witch, Super Lava Hound, and the Monk.
  • The three notes Sparky makes when charging up are C, E♭, and G♭, making a diminished c-minor chord if put together.
  • There is a Loading Screen Hint that directly refers to a nickname for her. It says: "Calling Sparky a trash can on wheels hurts her feelings." This may suggest that Sparky is a sentient being.
  • The second part of the card description is also used as a Loading Screen Hint.
  • When an enemy Sparky is defeated, her wheels fall to the ground. However, if a friendly Sparky is defeated, nothing is dropped. The other units that drop items upon defeat are the Knight, Rascal Boy, Mega Minion, Dark Prince, Executioner, Mega Knight, Fisherman, Super Knight, Golden Knight, and the Little Prince.
  • The Sparky is the subject of 4 Emotes.
  • A cloned Sparky does not fall from the sky when deployed.

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