Balance changes

August 4, 202640 cards changed · 40 changes

Nerf 14

  • Ice Spirit
    Ice Spirit

    Vida (Ice Spirit, Electro Spirit, Fire Spirit, and Heal Spirit:)−6%

  • Boss Bandit (Hero)
    Boss Bandit

    Champions and Heroes (minus Boss Bandit): Will no longer have multi-use abilities. Instead, they will be single use

  • Ronin
    Ronin

    First Hit Time0.3s → 0.4s+33%

  • Archers (Evolution)
    Archers

    Power Shot Damage−17%

  • Goblin Barrel (Evolution)
    Goblin Barrel

    Decoy Damage−26%

  • Goblin Cage (Evolution)
    Goblin Cage
    • Increases to 2 cycles (from 1)
    • Trapped DPS+9%
    • Ability Cooldown0.5s → 0.3s−40%
  • Valkyrie (Evolution)
    Valkyrie

    Tornado Damage−50%

  • Bowler
    Bowler

    Projectile Range7.5 tiles → 7 tiles−7%

  • Executioner
    Executioner

    Projectile Range7.5 tiles → 7 tiles−7%

  • Wall Breakers
    Wall Breakers

    Death Damage−20%

  • Giant Snowball (Evolution)
    Giant Snowball

    Projectile Range4.5 tiles → 4 tiles−11%

  • Magic Archer
    Magic Archer

    Damage−6%

  • Royal Delivery
    Royal Delivery

    Landing Damage−12%

  • Zappies
    Zappies

    Hit Speed2.1s → 2.2s+5%

250 card changes in 2026, across every update of the year.

The change texts are in English, as they come from the wiki. Card names are translated. The rest comes later.

Read from the Clash Royale Wiki, which the community updates with every game update. Last read: 2026-10-20.

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