Goblins
Four fast, unarmored melee attackers. Small, fast, green and mean!
Competitive data
#53 among normal cards
| Environment | Win rate | Battles |
|---|---|---|
| Ranked (overall) | 50.0% | 204 |
| Top 1000 | 51.6% | 188 |
| Top 200 | 52.9% | 140 |
- Win rate against decks without the card
- 51.9%
- Presence in Top 200 decks
- 1.2%
- Consistency across decks
- 6 of 9 decks above average
Played most with
Out of every 100 top-level battles with this card, how many also had each of these. Based on 1,616 battles.
Last 21 days. A score of 50 is the environment average, not a 50% win rate.
What this card does
- Effects
- No special effect listed for this card.
- Targets
- hits ground only
- Range
- melee
- Damage
- single target
- Body and toughness
- stays on the grounddies easilyswarm
- Speed
- fast mover
Categories derived from the stats. The cut-off points for "long range", "very tough" and "very high damage" are provisional and still to be checked.
Card sounds
Card stats
Hitpoints, Damage and Damage per second at level 11, the level used in Path of Legends.
- Elixir cost
- 2
- Type
- Troop
- Rarity
- Common
- Max level
- 16
- Position
- Ground
- Attack type
- Melee
- Range
- 0.5 tiles
- Targets
- Ground
- Damage type
- Single target
- Speed
- Very fast (120)
- Hit speed
- 1.1 sec
- Hitpoints
- 202
- Damage
- 125
- Damage per second
- 114
- Units spawned
- 4 units
Hitpoints, damage and DPS come from the Clash Royale Wiki and have not been checked in-game yet.
Story
Added to the game on January 4, 2016
From the game universe
What it looks like
The Goblins is a Common card that is unlocked from Goblin Stadium (Arena 1). It spawns four very fast, single-target, ground-targeting, melee, ground troops with low hitpoints and low damage. Their deployment is in a square formation. The Goblins take the appearance of small, green creatures with pointy ears, green eyes, dark green eyebrows, amber sclerae, and a large peach nose, while carrying daggers and wearing team-colored suspenders and wristbands, along with brown pants and shoes. They are also the same as those spawned by the Goblin Barrel, Goblin Gang, Goblin Drill, Party Hut, Goblin Curse, Evolved Mortar, and the Evolved Goblin Giant. A Goblins card costs 2 Elixir to deploy.
Trivia
- Goblins are small, grotesque, monstrous creatures that appear in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances depending on the story and country of origin, ranging from mischievous household spirits to malicious, bestial thieves. They often have magical abilities similar to a fairy or demon, such as the ability to shapeshift. Similar creatures include duendes, kobolds, leprechauns, and ghouls. In the German and Dutch language setting of the game, the Goblins' name translates to "Kobolds". In the Spanish, Arabic, and Vietnamese language setting of the game, the Goblins' name translates to "Duendes", "Ghouls", and "Leprechauns" respectively. The Goblins, Spear Goblins, Goblin Cage, and Goblin Hut are the only cards associated with Goblins that are unlocked in Goblin Stadium.
- The Goblins are 1 of 19 troops which first existed in Clash of Clans, the others being Minions, Archers, Skeletons, Barbarians, Giant, Valkyrie, Wizard, Hog Rider, Witch, P.E.K.K.A., Balloon, Golem, Wall Breakers, Bowler, Cannon Cart, Phoenix, Lava Hound, and the Archer Queen. In Clash of Clans, they carried a small bag which was designed to steal resources. Despite their origins, the Goblins carry daggers as weapons, rather than bags for loot as they no longer directly steal loot, nor do they prioritise Elixir Collectors over other targets. Their Star Level 3 Skin grants them a dark red mohawk similar to the Level 6 Goblin in Clash of Clans.
- The Goblins are 1 of 3 troops which can be spawned by a troop (Goblins/Goblin Gang/Evolved Goblin Giant), a spell (Goblin Barrel), and a building (Goblin Drill). The others are Skeletons and Barbarians.
- The Goblins are one of the first troops to be featured in Clash-A-Rama, alongside the Minions, Barbarians, and Giant.
- The Goblins are one of the first troop cards to be featured in a Trainer's deck, alongside the Minions, Archers, Knight, Spear Goblins, Bomber, Skeletons, Barbarians, Minion Horde, Mini P.E.K.K.A, Musketeer, Giant, Valkyrie, Wizard, Hog Rider, Baby Dragon, Skeleton Army, Witch, P.E.K.K.A, Prince, and Balloon.
- The Goblins are one of the first troops to be featured in a Loading Screen, alongside the Knight, Skeletons, and Prince.
- The Goblins are one of the first troop cards to receive a card render, alongside the Archers, Knight, Bomber, Skeletons, Barbarians, Bats, Royal Recruits, Skeleton Barrel, Rascals, Musketeer, Giant, Valkyrie, Wizard, Flying Machine, Hog Rider, Royal Hogs, Dart Goblin, Zappies, Elixir Golem, Baby Dragon, Skeleton Army, Witch, P.E.K.K.A., Prince, Balloon, Giant Skeleton, Goblin Giant, Hunter, Electro Dragon, Wall Breakers, Bowler, Cannon Cart, Mega Knight, Ram Rider, Miner, Royal Ghost, Ice Wizard, Magic Archer, Bandit, Lava Hound, Night Witch, and Fisherman.
- The Goblins are one of the first cards to be featured in the Season Shop, alongside the Goblin Cage and Goblin Giant.
- Even though the card spawns 4 Goblins, the card render displays only 1 Goblin.
- In their description the word “unarmored” may be hinting at a new card. It is also a reference to the Minions and how it has the sentence and the Mega Minion was eventually released.
- Goblins are similar to Spear Goblins. However, take note they are not ranged and have to run up to a target to melee. Goblins also have significantly more health and damage than Spear Goblins, despite not looking muscular, like the Spear Goblins do.
- The first Trainer the player battles in the Training Camp uses 2 cards, one of them being Goblins, and the other being Skeletons.






Elixir cost





