Battle Ram
Two Barbarians holding a big log charge at the nearest building, dealing significant damage if they connect; then they go to town with their swords!
Competitive data
#98 among normal cards
| Environment | Win rate | Battles |
|---|---|---|
| Ranked (overall) | 0.0% | 9 |
| Top 1000 | 0.0% | 3 |
| Top 200 | — | 0 |
- Win rate against decks without the card
- 0.0%
- Presence in Top 200 decks
- —
- Consistency across decks
- 10 of 18 decks above average
Played most with
Out of every 100 top-level battles with this card, how many also had each of these. Based on 4,186 battles.
Last 21 days. A score of 50 is the environment average, not a 50% win rate.
What this card does
- Effects
- chargespawns on death
- Deck role
- win condition
- Targets
- targets buildings only
- Range
- melee
- Damage
- single target
- Body and toughness
- stays on the ground
Categories derived from the stats. The cut-off points for "long range", "very tough" and "very high damage" are provisional and still to be checked.
Card sounds
Card stats
Hitpoints and Damage at level 11, the level used in Path of Legends.
- Elixir cost
- 4
- Type
- Troop
- Rarity
- Rare
- Max level
- 14
- Position
- Ground
- Attack type
- Melee
- Range
- 0.5 tiles
- Targets
- Buildings
- Damage type
- Single target
- Speed
- Medium (60)
- Hitpoints
- 967
- Damage
- 286
Hitpoints, damage and DPS come from the Clash Royale Wiki and have not been checked in-game yet.
Story
Added to the game on February 10, 2017
As an Evolution These Evolved Barbarians upgraded their hardware! Evolved Battle Ram deals damage and pushes enemies back during its charge. Once it connects to a building, it won't stop charging! · in English
From the game universe
What it looks like
The Battle Ram is a Rare card that is unlocked from Barbarian Bowl (Arena 3). It spawns a single-target, building-targeting, melee, ground troop with moderate hitpoints and high damage. After it travels 3 tiles, it will begin to charge towards its target, and deals double damage if it hits its target whilst charging. Once it reaches a building or it is destroyed, it will break and reveal the two Barbarians underneath. It appears to be a battering ram consisting of a large, thick, heavy log with an attached metal knob at the front and a chain at the back carried by two Barbarians underneath. A Battle Ram card costs 4 Elixir to deploy.
Trivia
- A battering ram is a siege engine that originated in ancient times and was designed to break open the masonry walls of fortifications or splinter their wooden gates. In its simplest form, a battering ram is just a large, heavy log carried by several people and propelled with force against an obstacle; the ram would be sufficient to damage the target if the log were massive enough and/or it were moved quickly enough. The earliest depiction of a possible battering ram is from the tomb of the 11th Dynasty noble Khety, where a pair of soldiers advance towards a fortress under the protection of a mobile roofed structure, carrying a long pole that may represent a simple battering ram. In the German, Norwegian, Turkish, Indonesian and Finnish language settings of the game, the Battle Ram's name translates to "Battering Ram". In the Japanese, Chinese, Persian, Malaysian, Thai, and Vietnamese language settings of the game, the Battle Ram's name translates to "Siege Barbarian", "Barbarian Battering Ram", "Battle Tower", "Crasher", "Fight Bumper", and "Castle Breaking Weapon" respectively. The Battle Ram can be seen on the Trophy Road as a decoration.
- The Battle Ram is 1 of 17 troops that inspired a troop in Clash of Clans, the others being Spear Goblins, Bomber, Bats, Skeleton Barrel, Minion Horde, Firecracker, Ice Golem, Zappies, Baby Dragon, Giant Skeleton, Ram Rider, Inferno Dragon, Miner, Royal Ghost, Ice Wizard, and Night Witch. Unlike its counterpart in Clash of Clans, the Battle Ram in Clash Royale spawns 2 Barbarians upon death, instead of 4, and it does not prioritize any specific building.
- The Battle Ram is 1 of 6 cards associated with Barbarians, with the others being Elite Barbarians, Barbarian Launcher, Barbarian Hut, Barbarian Barrel, and of course, Barbarians. It is the only Barbarian-related card to not have the word “Barbarian” in its name. According to a Clash-A-Rama comic strip, the Barbarians follow a career path, with the ones on the Battle Ram being the second lowest ranking ones.
- It is 1 of 5 troops that have a charge, the others being Dark Prince, Prince, Raging Prince, and Ram Rider. It is also the only one that cannot jump over the river. The Battle Ram's charge shares the same sound effects as the Prince's and Raging Prince's, only at a lower pitch.
- The Battle Ram is 1 of 8 troops to die as a part of their attack, the others being the Electro Spirit, Fire Spirit, Ice Spirit, Skeleton Barrel, Heal Spirit, Suspicious Bush, and Wall Breakers.
- On 12/6/2017, the Battle Ram was supposed to receive a change where fatal damage to the Battle Ram would not deal damage to the Barbarians as well, but this change was pulled back last minute.
- Before the Battle Ram's card release, the Battle Ram was affected by pushback. This was changed in a maintenance break on 2/2/2017, to prepare for the Battle Ram Challenge.






Elixir cost






