Minion Horde
Six fast, unarmored flying attackers. Three's a crowd, six is a horde!
Competitive data
#94 among normal cards
| Environment | Win rate | Battles |
|---|---|---|
| Ranked (overall) | 0.0% | 3 |
| Top 1000 | — | 0 |
| Top 200 | — | 0 |
- Win rate against decks without the card
- 0.0%
- Presence in Top 200 decks
- —
- Consistency across decks
- 3 of 11 decks above average
Played most with
Out of every 100 top-level battles with this card, how many also had each of these. Based on 3,301 battles.
Last 21 days. A score of 50 is the environment average, not a 50% win rate.
What this card does
- Effects
- No special effect listed for this card.
- Targets
- hits air troops
- Range
- short range
- Damage
- single target
- Body and toughness
- fliesdies easilyswarm
- Speed
- fast mover
Categories derived from the stats. The cut-off points for "long range", "very tough" and "very high damage" are provisional and still to be checked.
Card stats
Hitpoints, Damage and Damage per second at level 11, the level used in Path of Legends.
- Elixir cost
- 5
- Type
- Troop
- Rarity
- Common
- Max level
- 16
- Position
- Air
- Attack type
- Ranged
- Range
- 2.5 tiles
- Targets
- Air & Ground
- Damage type
- Single target
- Speed
- Fast (90)
- Hit speed
- 1.2 sec
- Hitpoints
- 230
- Damage
- 107
- Damage per second
- 89
- Units spawned
- 6 units
Hitpoints, damage and DPS come from the Clash Royale Wiki and have not been checked in-game yet.
Story
Added to the game on January 4, 2016
As an Evolution The first strike against each member of Minion Horde Evolution makes it briefly invincible. Some say this mysterious veil is a result of the Dark Elixir running through their veins. · in English
From the game universe
What it looks like
The Minion Horde is a Common card that is unlocked from the Hog Mountain (Arena 10). It spawns six Minions in a hexagon formation. A Minion Horde card costs 5 Elixir to deploy.
Trivia
- The design of the Minions resembles gargoyles. The gargoyle is a fantasy and horror monster inspired by the gargoyle architectural element. While they were believed in mythology to frighten away evil spirits, the idea of such statues physically coming to life is a more recent notion. They are usually made of magically animated or transformed stone, but have animal or chimera traits and are often guardians of a place such as a cathedral or castle. They can also be depicted as vessels for demonic possession or as a living species resembling statues. In the French and Japanese language settings of the game, the Minion Horde's name translates to "Gargoyle Horde" and "Group of Gargoyles" respectively. In the Turkish, Korean, Arabic, Persian, Indonesian, Finnish, and Vietanmese language settings of the game, the Minion Horde's name translates to "Herd of Minions", "Minion Gang", "Minion Crowd", "Minion Herd", "Horde of Minions", "Swarm of Minions", and "Minion Swarm" respectively. In the Chinese and Thai language settings of the game, the Minion Horde's name translates to "Army of the Undead", and "Flock of Drones" respectively.
- The Minion Horde is 1 of 17 troops that inspired a troop in Clash of Clans, the others being Spear Goblins, Bomber, Bats, Skeleton Barrel, Firecracker, Battle Ram, Ice Golem, Zappies, Baby Dragon, Giant Skeleton, Ram Rider, Inferno Dragon, Miner, Royal Ghost, Ice Wizard, and Night Witch. The Minion Horde in Clash of Clans shares the same render with Minions' card render in Clash Royale, despite the fact that Minion Horde has its own card render in Clash Royale. The Minion Horde's description in Clash of Clans is identical to its description in Clash Royale. Its Star Level 3 skin resembles the Level 3 Minion in Clash of Clans. In Clash of Clans, the Minions' projectile comes from their mouths, however, in Clash Royale, it comes from their fists instead.
- The Minion Horde is one of the first troop cards to be featured in a Trainer's deck, alongside the Minions, Archers, Knight, Spear Goblins, Goblins, Bomber, Skeletons, Barbarians, Mini P.E.K.K.A, Musketeer, Giant, Valkyrie, Wizard, Hog Rider, Baby Dragon, Skeleton Army, Witch, P.E.K.K.A, Prince, and Balloon.
- In the card's description, the "three's a crowd, six is a horde!" line is a reference to the proverb “two's company, three's a crowd”.
- The Minion Horde's description says that the regular Minions are "unarmored", which hinted the addition of the "armored" Mega Minion.
- The Minions on the Minion Horde appear to have an underbite, similar to the Guards, Giant Skeleton, Lava Hound, and Super Lava Hound.
- The Minions in the card picture of Minion Horde are paler in skin color compared to the regular Minions, most likely due to the lighting of the area they are in. They also appear to be wearing burgundy fingerless gloves, as opposed to the indigo gloves worn by the regular Minions. They also seem to have team-colored eyes in battle, instead of purple eyes like on their card. However, the Minions of the Minion Horde are visually identical to the regular Minions in battle.
- Using the Minions card to summon 6 Minions would cost 6 Elixir, whereas using the Minion Horde card to summon 6 Minions costs 5 Elixir.
- The Minions' range was shown as 2 before the July 2019 Update.
- The Minion Horde was featured in the winning deck of the Clash Royale Helsinki Tournament, by a player called Jason.
- Before the Minion Horde's card release, the Minions' hitpoints were increased by 5%.
- The August 2025 buff was just meant to be its range. But they also accidently buffed its hitpoints. This was reverted 3 days latter






Elixir cost






