Electro Giant
He channels electricity through his Zap Pack, a unique device that stuns and damages any Troop attacking him within its range.\n\nDon't tell him that his finger guns aren't real! He'll zap you.
Competitive data
#34 among normal cards
| Environment | Win rate | Battles |
|---|---|---|
| Ranked (overall) | 49.6% | 119 |
| Top 1000 | 57.6% | 99 |
| Top 200 | 55.2% | 58 |
- Win rate against decks without the card
- 55.6%
- Presence in Top 200 decks
- 0.5%
- Consistency across decks
- 12 of 20 decks above average
Played most with
Out of every 100 top-level battles with this card, how many also had each of these. Based on 3,568 battles.
Last 21 days. A score of 50 is the environment average, not a 50% win rate.
What this card does
- Effects
- No special effect listed for this card.
- Deck role
- win condition
- Targets
- targets buildings only
- Range
- melee
- Damage
- single target
- Body and toughness
- stays on the groundvery tough
- Speed
- slow mover
Categories derived from the stats. The cut-off points for "long range", "very tough" and "very high damage" are provisional and still to be checked.
Card sounds
Card stats
Hitpoints, Damage and Damage per second at level 11, the level used in Path of Legends.
- Elixir cost
- 7
- Type
- Troop
- Rarity
- Epic
- Max level
- 11
- Position
- Ground
- Attack type
- Melee
- Range
- 1.2 tiles
- Targets
- Buildings
- Damage type
- Single target
- Speed
- Slow (45)
- Hit speed
- 2.1 sec
- Hitpoints
- 3,952
- Damage
- 163
- Damage per second
- 78
Hitpoints, damage and DPS come from the Clash Royale Wiki and have not been checked in-game yet.
Story
Added to the game on November 2, 2020
From the game universe
What it looks like
The Electro Giant is an Epic card that is unlocked from the Rascal's Hideout (Arena 13). It spawns a slow, single-target, building-targeting, melee, ground troop with very high hitpoints and moderate damage. Enemy units who damage the Electro Giant while being within a 3-tile radius of him will be damaged and stunned for 0.5 seconds with each hit. He generally resembles the Giant, but is bare-chested, has spiky eyebrows and a beard, wears gloves with team-colored bolts on top, gold-rimmed goggles, team-colored pants, and a belt with a golden bolt in the center, and carries a generator on his back with two team-colored rings on top called the ‘Zap Pack’, which creates a team-colored electric field around him. An Electro Giant card costs 7 Elixir to deploy.
Trivia
- The word "Electro" comes from the Greek word "ἤλεκτρον" (elektron), meaning amber, referring to its electrostatic capabilities. Electricity was first detected through electric fish from as far back as 2750 BCE where Ancient Egyptian texts described them as the "protectors" of all other fish. At around 600 BCE, Thales of Miletus made a series of observations on static electricity, from which he believed that friction rendered amber magnetic, in contrast to minerals such as magnetite, which needed no rubbing. Thales was incorrect in believing the attraction was due to a magnetic effect, but later science would prove a link between magnetism and electricity. Electricity would remain little more than an intellectual curiosity for millennia until 1600, when the English scientist William Gilbert wrote De Magnete, in which he made a careful study of electricity and magnetism, distinguishing the lodestone effect from static electricity produced by rubbing amber. In the Spanish, Italian, Russian, Arabic, Portuguese, and Thai language settings of the game, the Electro Giant's name translates to "Electric Giant". In the Chinese and Finnish language settings of the game, the Electro Giant's name translates to "Thunder Giant" and "Lightning Giant" respectively. The Electro Giant is 1 of 11 cards associated with electricity, with the others being Electro Spirit, Zap, Tesla, Zappies, Electro Dragon, Lightning, Electro Wizard, Sparky, Wizard Trio, and the Goblinstein.
- The Electro Giant is tied with Super Magic Archer for the lowest first attack speed of all troops, with a first attack speed of 1.5 seconds.
- The Electro Giant is 1 of 2 troops to deal reduced damage to Crown Towers, the others being Miner. In the case of the Electro Giant, his reflecting damage deals 66% of the full damage.
- The Electro Giant is 1 of 14 troops that has been featured with a Rage buff, the others being Electro Spirit, Giant, Zappies, Guards, Giant Skeleton, Goblin Giant, Electro Dragon, Wall Breakers, Mega Knight, Ram Rider, Electro Wizard, Sparky, and Royal Ghost.
- The Electro Giant is 1 of 23 cards that has had its Elixir cost changed, the others being Bomber, Fire Spirit, Royal Recruits, Cannon, Mortar, Musketeer, Three Musketeers, Heal, Goblin Hut, Bomb Tower, Barbarian Hut, Furnace, Elixir Collector, Skeleton Army, P.E.K.K.A., Wall Breakers, Bowler, Goblin Barrel, Barbarian Barrel, Rage, Fisherman, and the Monk.
- The Electro Giant may have inspired the Electro Titan, a troop from Clash of Clans.
- His hit sounds are reused from Giant albeit with altered pitch.
- The Electro Giant is the 100th card to be added in the game.
- The Electro Giant is the subject of a few Emotes.
- Before the Electro Giant's release, the card description was changed. It used to read, “A hulking hunk of man and metal. Zaps nearby enemies when attacked.”
- There is currently a visual bug where using an Evolved Giant Snowball on the Electro Giant will cause its electric aura to flash repeatedly.






Elixir cost


