Balance changes

September 7, 202628 cards changed · 29 changes

Buff 1

  • Giant Skeleton
    Giant Skeleton

    Hitpoints decreased and damage increased, while changing the scalling to x1.6

Rework 28

  • Hog Rider
    Hog Rider

    New 5-Golden Elixir troops: Hog Rider, Dark Prince and Ram Rider (all )

  • Prince
    Prince

    Prince got changed to (from ).

  • Wizard
    Wizard

    Wizard, Goblin, Skeleton Dragon, Executioner, Mini P.E.K.K.A., P.E.K.K.A, Mega Knight, Monk, Electro Giant and Electro Wizard are removed.

  • Prince
    Prince
    • Elixir cost3 → 5+67%
    • Hitpoint and damage buff, while changing the scalling to x1.8
    • Hit speed1.66 → 1.42−14%
    • Movement speed increased to fast (from medium)
  • Barbarians
    Barbarians
    • New ability: After a few hits, he gains bonus Hit and Movement Speed for the rest of the round
    • Hitpoints and damage decreased, while changing the scalling to x1.5
    • Hit speed1.25 → 1.11−11%
  • Archers
    Archers
    • New ability: After a few hits, her arrows deal bonus damage for the rest of the round
    • Hitpoints and damage changed, while changing the scalling to x1.5
    • Hit speed1.25 → 1.11−11%
    • Range4 → 3−25%
    • Movement speed decreased to very slow (from medium)
  • Valkyrie
    Valkyrie
    • New ability: After a few hits, she starts spinning and damages surrounding enemies for the rest of the round
    • Hitpoints and damage decreased, while changing the scalling to x1.6
    • Hit speed2.00 → 1.42−29%
    • Movement speed decreased to very slow (from medium)
  • Knight
    Knight
    • New ability: Every few seconds, taunts all enemies in range, forcing them to attack him for 2s
    • Hitpoints decreased and damage changed, while changing the scalling to x1.5
    • Hit speed1.66 → 1.42−14%
    • Movement speed decreased to very slow (from medium)
  • Musketeer
    Musketeer
    • Ability changed: Combat Start: Snipes the farthest enemy in a 6-Hex Radius 3x, dealing bonus damage and briefly stunning target
    • Hitpoints and damage decreased, while changing the scalling to x1.6
    • Movement speed decreased to very slow (from medium)
  • Princess
    Princess
    • Elixir cost4 → 2−50%
    • New ability: Fires arrows at the farthest enemy, dealing area damage. Every few hits, area damage slows enemies' Hit and Movement Speed for 3s
    • Hitpoints and damage decreased, while changing the scalling to x1.5
    • Hit speed2.50 → 1.42−43%
    • Movement speed decreased to very slow (from medium)
  • Royal Giant
    Royal Giant
    • New ability: Every few hits, he knocks surrounding enemies back 1 Hex
    • Hitpoints and damage decreased, while changing the scalling to x1.6
  • Spear Goblins
    Spear Goblins
    • New ability: Sells for bonus Elixir, increasing with Merge Level
    • Hitpoints changed and damage decreased, while changing the scalling to x1.5
    • Hit speed1.66 → 1.42−14%
  • Dart Goblin
    Dart Goblin
    • Elixir cost3 → 2−33%
    • New ability: After a few hits, every dart poisons its target, dealing damage over time based on their max HP (stacks up to 5x)
    • Hitpoints changed and damage decreased, while changing the scalling to x1.5
    • Hit speed0.9 → 0.83−8%
    • Movement speed increased to fast (from medium)
  • Goblin Cage
    Goblin Cage
    • Elixir cost4 → 3−25%
    • New ability: Cages the nearest enemy, dealing damage over time while losing HP itself. When destroyed, the enemy and a Goblin Brawler are released into the Arena
    • Hitpoints changed, while changing the scalling to x1.6
    • Movement speed decreased to very slow (from medium)
  • Bomber
    Bomber
    • New ability: Throws a bomb that explodes in a 2-Hex Radius. Every few hits, the bomb bounces onward, dealing damage on each landing
    • Hitpoints and damage changed, while changing the scalling to x1.5
    • Damage radius1 → 2+100%
    • Range3 → 2−33%
    • Movement speed decreased to very slow (from medium)
  • Baby Dragon
    Baby Dragon
    • Elixir cost4 → 3−25%
    • New ability: Burps fireballs that deal area damage. Each attack grants bonus Hit and Movement Speed to allies within 2 Hexes
    • Hitpoints and damage decreased, while changing the scalling to x1.6
    • Hit speed1.66 → 1.42−14%
  • Royal Ghost
    Royal Ghost
    • Elixir cost3 → 2−33%
    • Hitpoints and damage decreased, while changing the scalling to x1.5
    • Hit speed1.42 → 1.11−22%
  • Magic Archer
    Magic Archer
    • Elixir cost3 → 2−33%
    • Hitpoints and damage decreased, while changing the scalling to x1.5
    • Hit speed1.25 → 0.90−28%
  • Firecracker
    Firecracker
    • Hitpoints increase and damage decreased, while changing the scalling to x1.5
    • Movement speed decreased to very slow (from medium)
  • Giant
    Giant
    • Elixir cost4 → 3−25%
    • Hitpoints decreased and damage changed, while changing the scalling to x1.6
  • Witch
    Witch
    • Elixir cost4 → 3−25%
    • Hitpoints and damage decreased, while changing the scalling to x1.6
    • Hit speed1.66 → 1.42−14%
    • Movement speed decreased to very slow (from medium)
  • Bandit
    Bandit
    • Elixir cost4 → 3−25%
    • Hitpoints and damage decreased, while changing the scalling to x1.6
  • Goblin Demolisher
    Goblin Demolisher
    • Hitpoints decreased and damage changed, while changing the scalling to x1.6
    • Hit speed1.66 → 1.42−14%
  • Goblin Machine
    Goblin Machine
    • Hit Requirement3/2/1/1 → 4/3/2/1
    • Rocket amount1/2/3/6 → 2/3/4/6
    • Hitpoints changed and damage increased, while changing the scalling to x1.7
    • Hit speed1.25 → 1.42+14%
  • Skeleton King
    Skeleton King
    • Elixir cost5 → 4−20%
    • Hitpoints and damage decreased, while changing the scalling to x1.7
    • Hit speed2.00 → 1.42−29%
  • Golden Knight
    Golden Knight
    • Elixir cost5 → 4−20%
    • Hitpoints and damage decreased, while changing the scalling to x1.7
    • Hit speed1.25 → 1.42+14%
  • Archer Queen
    Archer Queen
    • Elixir cost5 → 4−20%
    • Hitpoints changed and damage increased, while changing the scalling to x1.7
    • Movement speed decreased to very slow (from medium)
  • Boss Bandit
    Boss Bandit

    Boss Bandit/Merge Tactics:

    • Elixir cost5 → 4−20%
    • Hitpoints and damage decreased, while changing the scalling to x1.7
    • Hit speed1.25/0.62 → 1.11
    • Movement speed decreased to very slow (from medium)

250 card changes in 2026, across every update of the year.

The change texts are in English, as they come from the wiki. Card names are translated. The rest comes later.

Read from the Clash Royale Wiki, which the community updates with every game update. Last read: 2026-10-20.

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