Balance changes
September 7, 202628 cards changed · 29 changes
Rework 28
Hog RiderNew 5-Golden Elixir troops: Hog Rider, Dark Prince and Ram Rider (all )
PrincePrince got changed to (from ).
WizardWizard, Goblin, Skeleton Dragon, Executioner, Mini P.E.K.K.A., P.E.K.K.A, Mega Knight, Monk, Electro Giant and Electro Wizard are removed.
Prince- Elixir cost3 → 5+67%
- Hitpoint and damage buff, while changing the scalling to x1.8
- Hit speed1.66 → 1.42−14%
- Movement speed increased to fast (from medium)
Barbarians- New ability: After a few hits, he gains bonus Hit and Movement Speed for the rest of the round
- Hitpoints and damage decreased, while changing the scalling to x1.5
- Hit speed1.25 → 1.11−11%
Archers- New ability: After a few hits, her arrows deal bonus damage for the rest of the round
- Hitpoints and damage changed, while changing the scalling to x1.5
- Hit speed1.25 → 1.11−11%
- Range4 → 3−25%
- Movement speed decreased to very slow (from medium)
Valkyrie- New ability: After a few hits, she starts spinning and damages surrounding enemies for the rest of the round
- Hitpoints and damage decreased, while changing the scalling to x1.6
- Hit speed2.00 → 1.42−29%
- Movement speed decreased to very slow (from medium)
Knight- New ability: Every few seconds, taunts all enemies in range, forcing them to attack him for 2s
- Hitpoints decreased and damage changed, while changing the scalling to x1.5
- Hit speed1.66 → 1.42−14%
- Movement speed decreased to very slow (from medium)
Musketeer- Ability changed: Combat Start: Snipes the farthest enemy in a 6-Hex Radius 3x, dealing bonus damage and briefly stunning target
- Hitpoints and damage decreased, while changing the scalling to x1.6
- Movement speed decreased to very slow (from medium)
Princess- Elixir cost4 → 2−50%
- New ability: Fires arrows at the farthest enemy, dealing area damage. Every few hits, area damage slows enemies' Hit and Movement Speed for 3s
- Hitpoints and damage decreased, while changing the scalling to x1.5
- Hit speed2.50 → 1.42−43%
- Movement speed decreased to very slow (from medium)
Royal Giant- New ability: Every few hits, he knocks surrounding enemies back 1 Hex
- Hitpoints and damage decreased, while changing the scalling to x1.6
Spear Goblins- New ability: Sells for bonus Elixir, increasing with Merge Level
- Hitpoints changed and damage decreased, while changing the scalling to x1.5
- Hit speed1.66 → 1.42−14%
Dart Goblin- Elixir cost3 → 2−33%
- New ability: After a few hits, every dart poisons its target, dealing damage over time based on their max HP (stacks up to 5x)
- Hitpoints changed and damage decreased, while changing the scalling to x1.5
- Hit speed0.9 → 0.83−8%
- Movement speed increased to fast (from medium)
Goblin Cage- Elixir cost4 → 3−25%
- New ability: Cages the nearest enemy, dealing damage over time while losing HP itself. When destroyed, the enemy and a Goblin Brawler are released into the Arena
- Hitpoints changed, while changing the scalling to x1.6
- Movement speed decreased to very slow (from medium)
Bomber- New ability: Throws a bomb that explodes in a 2-Hex Radius. Every few hits, the bomb bounces onward, dealing damage on each landing
- Hitpoints and damage changed, while changing the scalling to x1.5
- Damage radius1 → 2+100%
- Range3 → 2−33%
- Movement speed decreased to very slow (from medium)
Baby Dragon- Elixir cost4 → 3−25%
- New ability: Burps fireballs that deal area damage. Each attack grants bonus Hit and Movement Speed to allies within 2 Hexes
- Hitpoints and damage decreased, while changing the scalling to x1.6
- Hit speed1.66 → 1.42−14%
Royal Ghost- Elixir cost3 → 2−33%
- Hitpoints and damage decreased, while changing the scalling to x1.5
- Hit speed1.42 → 1.11−22%
Magic Archer- Elixir cost3 → 2−33%
- Hitpoints and damage decreased, while changing the scalling to x1.5
- Hit speed1.25 → 0.90−28%
Firecracker- Hitpoints increase and damage decreased, while changing the scalling to x1.5
- Movement speed decreased to very slow (from medium)
Giant- Elixir cost4 → 3−25%
- Hitpoints decreased and damage changed, while changing the scalling to x1.6
Witch- Elixir cost4 → 3−25%
- Hitpoints and damage decreased, while changing the scalling to x1.6
- Hit speed1.66 → 1.42−14%
- Movement speed decreased to very slow (from medium)
Bandit- Elixir cost4 → 3−25%
- Hitpoints and damage decreased, while changing the scalling to x1.6
Goblin Demolisher- Hitpoints decreased and damage changed, while changing the scalling to x1.6
- Hit speed1.66 → 1.42−14%
Goblin Machine- Hit Requirement3/2/1/1 → 4/3/2/1
- Rocket amount1/2/3/6 → 2/3/4/6
- Hitpoints changed and damage increased, while changing the scalling to x1.7
- Hit speed1.25 → 1.42+14%
Skeleton King- Elixir cost5 → 4−20%
- Hitpoints and damage decreased, while changing the scalling to x1.7
- Hit speed2.00 → 1.42−29%
Golden Knight- Elixir cost5 → 4−20%
- Hitpoints and damage decreased, while changing the scalling to x1.7
- Hit speed1.25 → 1.42+14%
Archer Queen- Elixir cost5 → 4−20%
- Hitpoints changed and damage increased, while changing the scalling to x1.7
- Movement speed decreased to very slow (from medium)
Boss BanditBoss Bandit/Merge Tactics:
- Elixir cost5 → 4−20%
- Hitpoints and damage decreased, while changing the scalling to x1.7
- Hit speed1.25/0.62 → 1.11
- Movement speed decreased to very slow (from medium)
250 card changes in 2026, across every update of the year.
The change texts are in English, as they come from the wiki. Card names are translated. The rest comes later.
Read from the Clash Royale Wiki, which the community updates with every game update. Last read: 2026-10-20.
