Balance changes
Nerf 14
Ice SpiritVida (Ice Spirit, Electro Spirit, Fire Spirit, and Heal Spirit:)−6%
Boss BanditChampions and Heroes (minus Boss Bandit): Will no longer have multi-use abilities. Instead, they will be single use
RoninFirst Hit Time0.3s → 0.4s+33%
ArchersPower Shot Damage−17%
Goblin BarrelDecoy Damage−26%
Goblin Cage- Increases to 2 cycles (from 1)
- Trapped DPS+9%
- Ability Cooldown0.5s → 0.3s−40%
ValkyrieTornado Damage−50%
BowlerProjectile Range7.5 tiles → 7 tiles−7%
ExecutionerProjectile Range7.5 tiles → 7 tiles−7%
Wall BreakersDeath Damage−20%
Giant SnowballProjectile Range4.5 tiles → 4 tiles−11%
Magic ArcherDamage−6%
Royal DeliveryLanding Damage−12%
ZappiesHit Speed2.1s → 2.2s+5%
Buff 13
Little Prince- Little Prince will now maintain his charged-up Hit Speed for up to 0.3 seconds while moving
- Guardian Melee Damage+7%
Mighty MinerBase Damage+8%
Goblin CurseA Slowdown Effect is now being added into the spell
Rune Giant- Hitpoints+6%
- Enchantment Cast Time Delay Removed
- No longer enchants suicide troops (such as Wall Breakers, Spirits, etc.)
MortarHit Speed5s → 4.7s−6%
- Hit Speed4s → 4.7s+18%
BarbariansHitpoints+4%
GoblinsDamage+4%
Princess- Slows down troops every 2 attacks (from every 3 attacks)
- Slowdown duration7s → 5.5s−21%
Minion HordeInvisible Hit Speed0.5 → 0.67+34%
Spear GoblinsHit Speed1.7s → 1.6s−6%
Suspicious BushHitpoints+11%
FurnaceSpawn Speed7s → 5s−29%
Goblin GiantBackpack Hit Speed1.7s → 1.6s−6%
Rework 13
Goblinstein- Doctor Damage+47%
- Ability DPS−12%
Witch- Heal per Skeleton+189%
- Max HP+40%
- Overheal Ratio+40%
- She can now only be healed by the first 4 Skeletons
Battle Healer- Damage+81%
- Hit Speed1.5s → 2s+33%
- DPS+35%
- Heal per Second−25%
- Heal Radius−25%
- Heal Area−44%
- No longer heals herself. She will also not be able to heal other Battle Healers
Void- Elixir Cost3 → 5+67%
- Hit Speed1s → 1.2s+20%
- 1 Target Damage+105%
- 2-4 Target Damage+83%
- 5+ Target Damage+101%
- 1 Target Tower Damage+102%
- 2-4 Target Tower Damage+104%
- 5+ Target Tower Damage+106%
Goblin Machine- Rocket Hit Speed3.5s → 5s+43%
- Rocket Speed+40%
- Melee Damage+9%
- Hitpoints+5%
X-Bow- Hit Speed0.3s → 0.4s+33%
- Damage+35%
- Projectile Speed+14%
Barbarians- Bonus HP has been removed. They will now have the same HP as their base counterparts
- Ability Duration3s → 5s+67%
Goblins- Ability Deploy Time1.3s → 1s−23%
- Number of Brigade Goblins3 → 2−33%
Ice Golem- The 3rd Blast Effect went from being a freeze effect to a slowdown effect
- 3rd Blast Damage+82%
Mega Minion- Tower Multiplier0.5 → 0.25−50%
- Damage Reduction on Towers is now permanent (from 5s)
- Warp Damage+7%
Mega Knight- Knocks back troops every 2 hits (from every hit)
- Knockback against large troops2.5 tiles → 4 tiles+60%
Tombstone- Tomb Queen Damage+32%
- Sight Range5.5 tiles → 7 tiles+27%
- Hitpoints+4%
Goblin Drill
250 card changes in 2026, across every update of the year.
The change texts are in English, as they come from the wiki. Card names are translated. The rest comes later.
Read from the Clash Royale Wiki, which the community updates with every game update. Last read: 2026-10-20.